It’s amazing how far the media will go to blame our youth for everything wrong with
today’s society. A child gets his hands on a gun, takes it upon himself within his own
reasoning faculties to take another human life with that gun, and we blame videogames for
it.
I grew up on “Mortal Kombat,” the realistic-looking videogame where you must defeat
your opponents in hand-to-hand combat and then execute them when the match is over.
As fun as they are, I don’t play videogames that much anymore. Occasionally I will pick
up “Grand Theft Auto,” an even more realistic game where you advance and earn points
by completing missions that involve selling drugs, killing cops and soliciting prostitutes. A
new game that recently came out for the Playstation 2 is “Man Hunt,” a third-person
adventure starring you as a condemned murderer set free the day of your execution by an
unseen director of snuff movies. In order to survive, you must escape from various
locations and avoid “hunters,” sadistic thugs who wear clown masks and pack glass shards
and shotguns. It is your job to kill them before they kill you, and there are three different
ways you can execute a hunter not counting face-to-face combat: quick, violent and
vicious; using several different weapons. I personally like the plastic bag because hunters
nearby can’t hear my victims cry for help.
So why do I play brutally violent videogames? The answer is simple; they’re fun. And
despite my cancerous exposure to my generation deemed a wasteland by the “Greatest
Generation,” the generation whom gave that title to themselves, I think I’m a pretty
normal guy. I’ve never actually killed anybody believe it or not, nor have I ever been
arrested. Honestly, I’ve never had detention. But yes, I do chuckle when I see a head
explode when met with a baseball bat, especially when I’m the one who’s doing the
whacking.
The supposed guardians of today’s youth and the wise men who run conservative news outlets
can’t believe that somebody would actually want to play a videogame that I admit is fun
and addicting. The “cultural crusader” himself, Michael Medved, sees this as a serious
problem. After creating an obviously fictitious scenario in which a store clerk pleads with
a mother not to buy “Grand Theft Auto” for her son, he writes
, “The assistant store manager – who at this point looked like an everyday hero in my
eyes – complied with her request, and wrapped the game up for the 15-year-old monster
that the lady spoiled and corrupted at home.”
Yes, how dare we let our chil...I mean monsters play “Grand Theft Auto.” Unfortunately
however, rare and tragic incidents do occur. When they do, the first person we blame
isn’t a person, it’s the videogame; not the parents, and God forbid not the child who
actually committed the crime. And when we arrest these children whom of course are not
to blame for what they’ve done, they tell investigators it was a videogame they played that gave them a sudden itch to watch people drown in their own
blood. We in turn believe their motive and not for one
second do we suspect that the offenders may have used videogames as an excuse to look
less-guilty in front of a judge and jury or to get an insanity verdict.
Christopher Byron of the conservative New York Post
proved how inane the war on videogame violence has become and how off-target (pun not intended) we are in placing the blame. He writes, "...cases surface constantly in which "Grand
Theft Auto" has been linked to violence and killing. In Tennessee last summer a motorist
was killed and his passenger wounded when two boys - aged 14 and 16 - played "Grand
Theft Auto" and then decided to go out and take sniper shots at cars, just like in the
game."
Hold on there Mr. Byron, I think you might have skipped a few steps here; “played ‘Grand
Theft Auto’ and then decided to go out and take sniper shots...” So a 14-year-old gets his
hand on a gun and we blame videogames for it? Of course we could never expect a
conservative publication to ever point the finger at the gun industry or the parents
who make their weapons as accessible to their children as the cookie jar.
But because two morons who mysteriously had access to guns were able to fire off
rounds at innocent civilians from the freeway, we must blame a videogame which
according to Mr. Byron sold 5 million copies last year alone for their unexplainable thirst for carnage and mayhem. Mr. Byron is basically saying that
.00004% of all “Grand Theft Auto” games sold last year resulted in homicide. And that
.00004% figure (2 people divided by 5 million games) is only applicable if it’s true that
“Grand Theft Auto” is the reason why those two kids “decided one day to go out and take
sniper shots.”
The folks at Penny Arcade, a
website for gamers in which the owners ran a charity drive that brought in over $27,000 in
money donations alone this past holiday season, also had a few good things to say
regarding Mr. Byron’s ridiculous rant.
Most retail stores won’t sell rated “Mature” videogames to anybody under 17, the same
crowd who can’t get into an R-rated film without a guardian. But parents buy them the
games and take them into the movies, that’s why conservative nutjobs like Bill O’Reilly
are calling for a war on movies. Yet according to alcoholstats.com, in 2002 alone, 1,881
minors died in alcohol related car crashes. So why isn’t Mr. Byron calling for the renewal
of prohibition? Would that not put an end to alcohol related fatalities? Of course it
would, but we obviously oppose prohibition because we say that at the age of 21, you are
responsible enough to consume alcohol, and prohibition would ruin it for us responsible
people.
So then what’s wrong with games like “Grand Theft Auto” when at the age of 17, you are
responsible enough to play the game, and prohibition would ruin it for us responsible
people? But according to Mr. Byron, “the fact that the game supposedly can't be sold
to anyone under 17 years of age is completely irrelevant and changes nothing. For one
thing, the age cutoff is totally unenforceable, and everyone knows it.” And so is the
age cutoff for alcohol -- and dare I say -- firearms!
Not surprisingly, you won’t find the people who are crusading against videogames fighting
the same war against guns, the actual instruments that kill people. And never in their
articles do they blame the individuals who committed the crimes. But we do believe them
when they say it was videogames that led to their sprees.
I’m waiting for the day when someone makes an argument to ban God and burn every
Bible because -- according to people like those who played videogames before murdering
innocent people -- it was God who made them do it.